Easy Level
The goal of this project was to rapidly prototype an easy and hard version of a platformer. The first level is straight forward - the player must jump across the green platforms to reach the blue orb and progress to the next level. In total this entire project took me around 7 hours to complete.
Hard Level
The hard level uses the same general layout but with a twist. The platforms now disappear after a 2 second delay and the pillars bump the player off, requiring speed and precision to complete the level. This was a fun exercise to practice scripting level progression using blueprints.
Particle Effects
I used this project as an opportunity to learn how to create VFX using Unreal's Niagra System - creating 4 distinct particles within a similar theme.

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